Ask 411 Games 07.04.11: Dreamcast Porting, Street Fighter Morphing ...

Ask 411 Games 07.04.11: Dreamcast Porting, Street Fighter Morphing, Celebrities Endorsing, More!
Posted by Mathew Sforcina  on 07.04.2011

Why did Street Fighter move to an anime visual style? What is the best-selling game endorsed by a celebrity? What happened to the Army of Darkness game? And what's going on with the next Dragon Slayer? All this and more covered this week in Ask 411 Games!

Why has Nihon Falcom gotten away from the Dragon Slayer series? I loved Legacy of the Wizard and Faxanadu back on the Nintendo (which were Dragon Slayer IV and a spin-off of Dragon Slayer II: Xanadu, respectively), with Faxanadu in particular doing quite well in the US (to the point that Nintendo actually included two episodes of Captain N spotlighting the game). They're still developing the Legend of Heroes games (which started as Dragon Slayer spin-offs) for the PSP. So why has Falcom seemingly abandoned the series? I can't be the only one hoping for at least the two English games to be released on the Virtual Console, or the only one who would appreciate a new game in the series, can I? The Dragon Slayer ‘series' of games is a series of somewhat unrelated action RPGs made for the various Japanese PCs during it's run, with each game having some similar gameplay mechanics but having no relationship to each other gameplay wise. Although designed for PCs, ports and reissues have popped up on the Game Boy, the Sega Saturn, and modern PC games. It's actually one of the pioneers in the genre, with it being in real time, and the game focused on combat rather than the more hardcore rougelike games that came before it. Dragon Slayer II: Xanadu is still claimed to be the highest selling PC game of all time in Japan, with over 400K copies sold. Plus it was also one of the very first game to have an expansion pack of sorts. And you are correct in the idea that they've been focusing on the Legend Of Heroes series, that's getting new games right now, but what of the original Dragon Slayer series? VC is easy to explain, a game like Faxanadu for instance was an English translation by Nintendo of a Hudson Soft game made under license from Nihon Falcom. And it seems to be the case that adding in more developers/publishers/companies exponentially decreases the odds of a game getting ported to VC. Although I should point out that Faxanadu actually IS available on VC, as is Ys Book I & II, so you got something.

Tony Hawk Pro Skater 3 - News


The five best skateboarding games ever released: A skater's perspective

Grind Session for the Playstation came out 8 months after Tony Hawk's Pro Skater, and was often accused as being a clone of that game. Despite this reputation, the game was very solid and brought some unique game play ideas to the table.



Ask 411 Games 07.04.11: Dreamcast Porting, Street Fighter Morphing ...

Tony Hawk's Pro Skater 2 for the Playstation with 4.58 million. Unless you count that as sport. In which case you gotta keep going. Past a lot of games like Spiderman, Who wants to be a millionaire, Simpsons and other ties ins that may or may not count



Wanna gymkhana
Wanna gymkhana

Similar to the Tony Hawk's Pro Skater series of games, drivers gain style points and unlock trick objectives by stringing together powerslides, donuts and jumps along open arenas littered with ramps and obstacles. There are multiple gymkhana tracks in



SSX preview: Peaked interest

stick as well as just pressing buttons for grabs and flips, and while I didn't get a lot accomplished in my short time with the game, the system seems deep enough to echo old-school trick games like Tony Hawk's Pro Skater and the old SSX titles.



The 100 Most Beloved Athletes in Sports History
The 100 Most Beloved Athletes in Sports History

Since Tony Hawk, no "extreme" athlete has captured America's attention quite like Shaun White has. He's the greatest trick snowboarder that ever lived, and he's a pretty darn good skateboarder as well. Plus, that gnarly hair is pretty iconic at this




Buried Treasure: Tony Hawk's Pro Skater 3 | Attack Damage

The Game: Tony Hawk’s Pro Skater 3

Release Date: November 13th, 2001 on the Nintendo Gamecube

What’s it about?: You choose from 13 of the top skateboarders (or create one of your own) and go to town on some of the most ridiculous courses ever conceived. I’m sure there’s a story about getting famous all over the world by doing some awesome stunts but really, the story isn’t why you came to Pro Skater 3.

Why is it unique?: The level of freedom that the game offered was (and arguably still is) unmatched.  Every level was an amusement park, and you were given free reign to do whatever you wanted. The way the game is structured is that in every level you have a certain number of tasks to complete, whether to collect the letters S-K-A-T-E or get a high-scoring combo or trick off an environmental hazard, for example. Complete enough objectives, and you can move onto the next level. You didn’t have to choose which task you were going for, and with only two minutes per level run, trying to clear everything at once is an edge-of-your-seat, harrowing experience.

Why do you think it was overlooked?: At the time 3 came out, the Gamecube was a new addition to Nintendo’s library. While many people point to the PlayStation 2 version as being superior (and really, one of the best games of all time on the system), the Gamecube version doesn’t receive as much love. I take exception to this, as not only was the control scheme intuitive in an easy pick-up-and-play sort of way, graphically it was every bit as good as its PlayStation companion.

Then what happened?: Activision and Neversoft milked the franchise to death with a series of follow-ups of diminishing quality that still continue to this day. Then they did the exact same thing with Guitar Hero. They won’t learn, will they?


Twitter

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Tony Hawk Pro Skater 3 - Bookshelf

Tony Hawk's Pro Skater 4 Official Strategy Guide

Tony Hawk's Pro Skater 4 Official Strategy Guide

Nevertheless, she's interested and begins chasing down the skater. ... W Tony Hawk "Cool! I didn't think you'd be able to find me. ...

Tony Hawk's pro skater 3, official strategy guide : covers PS one

Tony Hawk's pro skater 3, official strategy guide : covers PS one


Tony Hawk's Pro Skater 3

Tony Hawk's Pro Skater 3


Maximum PC

Maximum PC

Tony Hawk Pro Skater 3 — the quintessential arcade-style skateboard sim ... Tony Hawk Pro Skater 3 is a must-have PC title for shredders and bi-peds alike. ...

How Did I Get Here, The Ascent of an Unlikely CEO

How Did I Get Here, The Ascent of an Unlikely CEO

From 1999 to 2007, Activision released at least one game a year: 1999 Tony Hawk's Pro Skater 2000 Tony Hawk's Pro Skater 2 2001 Tony Hawk's Pro Skater 3 ...

Casual Posts Directory


Tony Hawk's Pro Skater 3 - Wikipedia, the free encyclopedia
North American PS2 cover art of Tony Hawk's Pro Skater 3 ... Tony Hawk's Pro Skater 3, often abbreviated to THPS3, is a video game in the Tony ...

Tony Hawk's Pro Skater 3 Cheats, Codes, Cheat Codes ...
The best place to get cheats, codes, cheat codes, walkthroughs, unlockables, tricks, and secrets for the PlayStation 2 (PS2)

Tony Hawk's Pro Skater 3 Cheats, Codes, Cheat Codes ...
The best place to get cheats, codes, cheat codes, walkthroughs, unlockables, tricks, and secrets for the PC.

Tony Hawk's Pro Skater 3: Information from Answers.com
Tony Hawk's Pro Skater 3 Release Date: August 20, 2002 Genre: Sports Style: Skateboarding Similar Games: Tony Hawk's Pro Skater (Nintendo 64), Tony

Tony Hawk's Pro Skater 3: Information from Answers.com
Tony Hawk's Pro Skater 3 Artist: Various Artists Release Date: October 16, 2001 Type: Collection (various artists), Enhanced CD-ROM Genre: Rock Review